#pragma once #include "CoreMinimal.h" #include "ClaimableRewardEntry.generated.h" class UClaimableRewardEntryWidget; class UObject; class UReward; USTRUCT(BlueprintType) struct FClaimableRewardEntry { GENERATED_BODY() public: UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true)) FText Title; UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true)) FText Text; UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true)) TSoftObjectPtr Image; UPROPERTY(BlueprintReadWrite, EditAnywhere, Instanced, meta=(AllowPrivateAccess=true)) TArray Rewards; UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true)) TSoftClassPtr EntryWidgetOverride; FSD_API FClaimableRewardEntry(); };