28 lines
782 B
C++
Executable file
28 lines
782 B
C++
Executable file
#pragma once
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#include "CoreMinimal.h"
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#include "Templates/SubclassOf.h"
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#include "CharacterViewInfo.generated.h"
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class APlayerCharacter;
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class UVanityItem;
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class UVictoryPose;
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USTRUCT(BlueprintType)
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struct FCharacterViewInfo {
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GENERATED_BODY()
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public:
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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TSubclassOf<APlayerCharacter> CharacterClass;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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TArray<UVanityItem*> EquippedVanity;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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bool SurvivedInPod;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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UVictoryPose* VictoryPose;
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FSD_API FCharacterViewInfo();
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};
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