DRG-Femboy-Voice/Source/FSD/Public/CharacterViewInfo.h
2025-04-15 12:39:31 -07:00

28 lines
782 B
C++
Executable file

#pragma once
#include "CoreMinimal.h"
#include "Templates/SubclassOf.h"
#include "CharacterViewInfo.generated.h"
class APlayerCharacter;
class UVanityItem;
class UVictoryPose;
USTRUCT(BlueprintType)
struct FCharacterViewInfo {
GENERATED_BODY()
public:
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
TSubclassOf<APlayerCharacter> CharacterClass;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
TArray<UVanityItem*> EquippedVanity;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
bool SurvivedInPod;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
UVictoryPose* VictoryPose;
FSD_API FCharacterViewInfo();
};