#pragma once #include "CoreMinimal.h" #include "Templates/SubclassOf.h" #include "CharacterViewInfo.generated.h" class APlayerCharacter; class UVanityItem; class UVictoryPose; USTRUCT(BlueprintType) struct FCharacterViewInfo { GENERATED_BODY() public: UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true)) TSubclassOf CharacterClass; UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true)) TArray EquippedVanity; UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true)) bool SurvivedInPod; UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true)) UVictoryPose* VictoryPose; FSD_API FCharacterViewInfo(); };