DRG-Femboy-Voice/Source/FSD/Public/CharacterOptions.h
2025-04-15 12:39:31 -07:00

23 lines
657 B
C++
Executable file

#pragma once
#include "CoreMinimal.h"
#include "CharacterOptions.generated.h"
USTRUCT(BlueprintType)
struct FCharacterOptions {
GENERATED_BODY()
public:
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
bool GrapplingHookAutoSwitch;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
bool ZiplineGunAutoSwitch;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
bool HoldToBreakImmobilization;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
bool HoldToFire;
FSD_API FCharacterOptions();
};