#pragma once #include "CoreMinimal.h" #include "CharacterOptions.generated.h" USTRUCT(BlueprintType) struct FCharacterOptions { GENERATED_BODY() public: UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true)) bool GrapplingHookAutoSwitch; UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true)) bool ZiplineGunAutoSwitch; UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true)) bool HoldToBreakImmobilization; UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true)) bool HoldToFire; FSD_API FCharacterOptions(); };