DRG-Femboy-Voice/Source/FSD/Public/CarvedResource.h
2025-04-15 12:39:31 -07:00

25 lines
736 B
C++
Executable file

#pragma once
#include "CoreMinimal.h"
#include "CarvedResource.generated.h"
class UCarvedResourceCreator;
USTRUCT(BlueprintType)
struct FCarvedResource {
GENERATED_BODY()
public:
UPROPERTY(BlueprintReadWrite, EditAnywhere, Instanced, Transient, meta=(AllowPrivateAccess=true))
UCarvedResourceCreator* ResourceCreator;
UPROPERTY(BlueprintReadWrite, EditAnywhere, Transient, meta=(AllowPrivateAccess=true))
TArray<int32> PredeterminedRooms;
UPROPERTY(BlueprintReadWrite, EditAnywhere, Transient, meta=(AllowPrivateAccess=true))
int32 Amount;
UPROPERTY(BlueprintReadWrite, EditAnywhere, Transient, meta=(AllowPrivateAccess=true))
float Overflow;
FSD_API FCarvedResource();
};