#pragma once #include "CoreMinimal.h" #include "CarvedResource.generated.h" class UCarvedResourceCreator; USTRUCT(BlueprintType) struct FCarvedResource { GENERATED_BODY() public: UPROPERTY(BlueprintReadWrite, EditAnywhere, Instanced, Transient, meta=(AllowPrivateAccess=true)) UCarvedResourceCreator* ResourceCreator; UPROPERTY(BlueprintReadWrite, EditAnywhere, Transient, meta=(AllowPrivateAccess=true)) TArray PredeterminedRooms; UPROPERTY(BlueprintReadWrite, EditAnywhere, Transient, meta=(AllowPrivateAccess=true)) int32 Amount; UPROPERTY(BlueprintReadWrite, EditAnywhere, Transient, meta=(AllowPrivateAccess=true)) float Overflow; FSD_API FCarvedResource(); };