34 lines
1 KiB
C++
Executable file
34 lines
1 KiB
C++
Executable file
#pragma once
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#include "CoreMinimal.h"
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#include "UObject/NoExportTypes.h"
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#include "ActiveCampaignItem.h"
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#include "WeeklyCampaignItem.h"
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#include "CampaignSave.generated.h"
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USTRUCT(BlueprintType)
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struct FCampaignSave {
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GENERATED_BODY()
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public:
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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FActiveCampaignItem ActiveCampaign;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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TArray<FGuid> CompletedCampaigns;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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int32 ActiveCampaignWeek;
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protected:
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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FWeeklyCampaignItem WeeklySave;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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FWeeklyCampaignItem MaxtrixCoreHuntSave;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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FWeeklyCampaignItem SeededRandomSave;
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public:
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FSD_API FCampaignSave();
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};
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