DRG-Femboy-Voice/Source/FSD/Public/CampaignSave.h
2025-04-15 12:39:31 -07:00

34 lines
1 KiB
C++
Executable file

#pragma once
#include "CoreMinimal.h"
#include "UObject/NoExportTypes.h"
#include "ActiveCampaignItem.h"
#include "WeeklyCampaignItem.h"
#include "CampaignSave.generated.h"
USTRUCT(BlueprintType)
struct FCampaignSave {
GENERATED_BODY()
public:
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
FActiveCampaignItem ActiveCampaign;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
TArray<FGuid> CompletedCampaigns;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
int32 ActiveCampaignWeek;
protected:
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
FWeeklyCampaignItem WeeklySave;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
FWeeklyCampaignItem MaxtrixCoreHuntSave;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
FWeeklyCampaignItem SeededRandomSave;
public:
FSD_API FCampaignSave();
};