#pragma once #include "CoreMinimal.h" #include "UObject/NoExportTypes.h" #include "ActiveCampaignItem.h" #include "WeeklyCampaignItem.h" #include "CampaignSave.generated.h" USTRUCT(BlueprintType) struct FCampaignSave { GENERATED_BODY() public: UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true)) FActiveCampaignItem ActiveCampaign; UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true)) TArray CompletedCampaigns; UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true)) int32 ActiveCampaignWeek; protected: UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true)) FWeeklyCampaignItem WeeklySave; UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true)) FWeeklyCampaignItem MaxtrixCoreHuntSave; UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true)) FWeeklyCampaignItem SeededRandomSave; public: FSD_API FCampaignSave(); };