29 lines
762 B
C++
Executable file
29 lines
762 B
C++
Executable file
#pragma once
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#include "CoreMinimal.h"
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#include "Engine/DataAsset.h"
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#include "BoolUserSettingAsset.generated.h"
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UCLASS(Blueprintable)
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class FSD_API UBoolUserSettingAsset : public UDataAsset {
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GENERATED_BODY()
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public:
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protected:
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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FText SettingDisplayTitle;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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FName SettingID;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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bool SettingDefaultValue;
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public:
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UBoolUserSettingAsset();
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UFUNCTION(BlueprintCallable)
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void SetValue(bool InValue);
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UFUNCTION(BlueprintCallable, BlueprintPure)
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bool GetValue() const;
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};
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