DRG-Femboy-Voice/Source/FSD/Public/BoolUserSettingAsset.h
2025-04-15 12:39:31 -07:00

29 lines
762 B
C++
Executable file

#pragma once
#include "CoreMinimal.h"
#include "Engine/DataAsset.h"
#include "BoolUserSettingAsset.generated.h"
UCLASS(Blueprintable)
class FSD_API UBoolUserSettingAsset : public UDataAsset {
GENERATED_BODY()
public:
protected:
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
FText SettingDisplayTitle;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
FName SettingID;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
bool SettingDefaultValue;
public:
UBoolUserSettingAsset();
UFUNCTION(BlueprintCallable)
void SetValue(bool InValue);
UFUNCTION(BlueprintCallable, BlueprintPure)
bool GetValue() const;
};