#pragma once #include "CoreMinimal.h" #include "Engine/DataAsset.h" #include "BoolUserSettingAsset.generated.h" UCLASS(Blueprintable) class FSD_API UBoolUserSettingAsset : public UDataAsset { GENERATED_BODY() public: protected: UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true)) FText SettingDisplayTitle; UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true)) FName SettingID; UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true)) bool SettingDefaultValue; public: UBoolUserSettingAsset(); UFUNCTION(BlueprintCallable) void SetValue(bool InValue); UFUNCTION(BlueprintCallable, BlueprintPure) bool GetValue() const; };