DRG-Femboy-Voice/Source/FSD/Public/BoneParticlesAfflictionEffect.h
2025-04-15 12:39:31 -07:00

23 lines
598 B
C++
Executable file

#pragma once
#include "CoreMinimal.h"
#include "AfflictionEffect.h"
#include "BoneParticlesAfflictionEffect.generated.h"
class UParticleSystem;
class USoundCue;
UCLASS(Abstract, Blueprintable)
class UBoneParticlesAfflictionEffect : public UAfflictionEffect {
GENERATED_BODY()
public:
protected:
UPROPERTY(BlueprintReadWrite, EditAnywhere, EditFixedSize, meta=(AllowPrivateAccess=true))
TArray<UParticleSystem*> Particles;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
USoundCue* Sound;
public:
UBoneParticlesAfflictionEffect();
};