23 lines
598 B
C++
Executable file
23 lines
598 B
C++
Executable file
#pragma once
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#include "CoreMinimal.h"
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#include "AfflictionEffect.h"
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#include "BoneParticlesAfflictionEffect.generated.h"
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class UParticleSystem;
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class USoundCue;
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UCLASS(Abstract, Blueprintable)
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class UBoneParticlesAfflictionEffect : public UAfflictionEffect {
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GENERATED_BODY()
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public:
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protected:
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UPROPERTY(BlueprintReadWrite, EditAnywhere, EditFixedSize, meta=(AllowPrivateAccess=true))
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TArray<UParticleSystem*> Particles;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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USoundCue* Sound;
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public:
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UBoneParticlesAfflictionEffect();
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};
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