#pragma once #include "CoreMinimal.h" #include "AfflictionEffect.h" #include "BoneParticlesAfflictionEffect.generated.h" class UParticleSystem; class USoundCue; UCLASS(Abstract, Blueprintable) class UBoneParticlesAfflictionEffect : public UAfflictionEffect { GENERATED_BODY() public: protected: UPROPERTY(BlueprintReadWrite, EditAnywhere, EditFixedSize, meta=(AllowPrivateAccess=true)) TArray Particles; UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true)) USoundCue* Sound; public: UBoneParticlesAfflictionEffect(); };