DRG-Femboy-Voice/Source/FSD/Public/BeamCollision.h
2025-04-15 12:39:31 -07:00

24 lines
667 B
C++
Executable file

#pragma once
#include "CoreMinimal.h"
#include "UObject/NoExportTypes.h"
#include "BeamCollision.generated.h"
USTRUCT(BlueprintType)
struct FBeamCollision {
GENERATED_BODY()
public:
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
bool bBeamBlocked;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
float BeamHitDistance;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
FVector FinalTraceStart;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
FVector FinalTraceEnd;
FSD_API FBeamCollision();
};