#pragma once #include "CoreMinimal.h" #include "UObject/NoExportTypes.h" #include "BeamCollision.generated.h" USTRUCT(BlueprintType) struct FBeamCollision { GENERATED_BODY() public: UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true)) bool bBeamBlocked; UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true)) float BeamHitDistance; UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true)) FVector FinalTraceStart; UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true)) FVector FinalTraceEnd; FSD_API FBeamCollision(); };