31 lines
901 B
C++
Executable file
31 lines
901 B
C++
Executable file
#pragma once
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#include "CoreMinimal.h"
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#include "Engine/DataAsset.h"
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#include "DeepPathFinderType.h"
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#include "BaseCritterDescriptor.generated.h"
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class AFSDPawn;
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class UBiome;
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class UDebrisPositioning;
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UCLASS(Abstract, Blueprintable)
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class UBaseCritterDescriptor : public UDataAsset {
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GENERATED_BODY()
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public:
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protected:
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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TSoftClassPtr<AFSDPawn> CritterClass;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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TMap<UBiome*, TSoftClassPtr<AFSDPawn>> BiomeClassOverrides;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, Instanced, meta=(AllowPrivateAccess=true))
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UDebrisPositioning* Positioning;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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DeepPathFinderType PathfinderType;
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public:
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UBaseCritterDescriptor();
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};
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