#pragma once #include "CoreMinimal.h" #include "Engine/DataAsset.h" #include "DeepPathFinderType.h" #include "BaseCritterDescriptor.generated.h" class AFSDPawn; class UBiome; class UDebrisPositioning; UCLASS(Abstract, Blueprintable) class UBaseCritterDescriptor : public UDataAsset { GENERATED_BODY() public: protected: UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true)) TSoftClassPtr CritterClass; UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true)) TMap> BiomeClassOverrides; UPROPERTY(BlueprintReadWrite, EditAnywhere, Instanced, meta=(AllowPrivateAccess=true)) UDebrisPositioning* Positioning; UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true)) DeepPathFinderType PathfinderType; public: UBaseCritterDescriptor(); };