DRG-Femboy-Voice/Source/FSD/Public/AnimNotifyState_SpawnAndReleaseActor.h
2025-04-15 12:39:31 -07:00

34 lines
1 KiB
C++
Executable file

#pragma once
#include "CoreMinimal.h"
#include "UObject/NoExportTypes.h"
#include "UObject/NoExportTypes.h"
#include "Animation/AnimNotifies/AnimNotifyState.h"
#include "Templates/SubclassOf.h"
#include "AnimNotifyState_SpawnAndReleaseActor.generated.h"
class AActor;
UCLASS(Blueprintable, CollapseCategories, EditInlineNew, MinimalAPI)
class UAnimNotifyState_SpawnAndReleaseActor : public UAnimNotifyState {
GENERATED_BODY()
public:
private:
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
TSubclassOf<AActor> Actor;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
FName SocketName;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
FVector LocationOffset;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
FRotator RotationOffset;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
bool ManualDetach;
public:
UAnimNotifyState_SpawnAndReleaseActor();
};