#pragma once #include "CoreMinimal.h" #include "UObject/NoExportTypes.h" #include "UObject/NoExportTypes.h" #include "Animation/AnimNotifies/AnimNotifyState.h" #include "Templates/SubclassOf.h" #include "AnimNotifyState_SpawnAndReleaseActor.generated.h" class AActor; UCLASS(Blueprintable, CollapseCategories, EditInlineNew, MinimalAPI) class UAnimNotifyState_SpawnAndReleaseActor : public UAnimNotifyState { GENERATED_BODY() public: private: UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true)) TSubclassOf Actor; UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true)) FName SocketName; UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true)) FVector LocationOffset; UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true)) FRotator RotationOffset; UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true)) bool ManualDetach; public: UAnimNotifyState_SpawnAndReleaseActor(); };