DRG-Femboy-Voice/Source/FSD/Public/AnimNotifyState_FSDTimedNiagaraEffect.h
2025-04-15 12:39:31 -07:00

34 lines
1.1 KiB
C++
Executable file

#pragma once
#include "CoreMinimal.h"
#include "UObject/NoExportTypes.h"
#include "UObject/NoExportTypes.h"
#include "Animation/AnimNotifies/AnimNotifyState.h"
#include "AnimNotifyState_FSDTimedNiagaraEffect.generated.h"
class UNiagaraSystem;
UCLASS(Blueprintable, CollapseCategories, EditInlineNew)
class UAnimNotifyState_FSDTimedNiagaraEffect : public UAnimNotifyState {
GENERATED_BODY()
public:
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
UNiagaraSystem* Template;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
FName SocketName;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
FVector LocationOffset;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
FRotator RotationOffset;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
bool IsFirstPerson;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
bool bDestroyAtEnd;
UAnimNotifyState_FSDTimedNiagaraEffect();
};