#pragma once #include "CoreMinimal.h" #include "UObject/NoExportTypes.h" #include "UObject/NoExportTypes.h" #include "Animation/AnimNotifies/AnimNotifyState.h" #include "AnimNotifyState_FSDTimedNiagaraEffect.generated.h" class UNiagaraSystem; UCLASS(Blueprintable, CollapseCategories, EditInlineNew) class UAnimNotifyState_FSDTimedNiagaraEffect : public UAnimNotifyState { GENERATED_BODY() public: UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true)) UNiagaraSystem* Template; UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true)) FName SocketName; UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true)) FVector LocationOffset; UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true)) FRotator RotationOffset; UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true)) bool IsFirstPerson; UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true)) bool bDestroyAtEnd; UAnimNotifyState_FSDTimedNiagaraEffect(); };