63 lines
2.2 KiB
C++
Executable file
63 lines
2.2 KiB
C++
Executable file
#pragma once
|
|
#include "CoreMinimal.h"
|
|
#include "Engine/DataAsset.h"
|
|
#include "ScaledMeshAfflictionTypeItem.h"
|
|
#include "AfflictionSettings.generated.h"
|
|
|
|
class UFXSystemAsset;
|
|
class UPawnAffliction;
|
|
class USoundCue;
|
|
|
|
UCLASS(Blueprintable)
|
|
class UAfflictionSettings : public UDataAsset {
|
|
GENERATED_BODY()
|
|
public:
|
|
private:
|
|
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
|
|
FScaledMeshAfflictionTypeItem FrozenScaledMeshAffliction;
|
|
|
|
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
|
|
FScaledMeshAfflictionTypeItem InfectedScaledMeshAffliction;
|
|
|
|
public:
|
|
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
|
|
USoundCue* BurningSound;
|
|
|
|
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
|
|
USoundCue* EletrocutedSound;
|
|
|
|
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
|
|
float HeavyStaggerMinTime;
|
|
|
|
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
|
|
float MediumStaggerMinTime;
|
|
|
|
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
|
|
UPawnAffliction* HeavyStaggerAffliction;
|
|
|
|
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
|
|
UPawnAffliction* MediumStaggerAffliction;
|
|
|
|
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
|
|
UPawnAffliction* ShortStaggerAffliction;
|
|
|
|
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
|
|
UPawnAffliction* EliteAffliction;
|
|
|
|
protected:
|
|
UPROPERTY(BlueprintReadWrite, EditAnywhere, EditFixedSize, meta=(AllowPrivateAccess=true))
|
|
TArray<UFXSystemAsset*> BurningParticles;
|
|
|
|
UPROPERTY(BlueprintReadWrite, EditAnywhere, EditFixedSize, meta=(AllowPrivateAccess=true))
|
|
TArray<UFXSystemAsset*> EletrocutedParticles;
|
|
|
|
UPROPERTY(BlueprintReadWrite, EditAnywhere, EditFixedSize, meta=(AllowPrivateAccess=true))
|
|
TArray<UFXSystemAsset*> ExplodingParticles;
|
|
|
|
UPROPERTY(BlueprintReadWrite, EditAnywhere, EditFixedSize, meta=(AllowPrivateAccess=true))
|
|
TArray<USoundCue*> ExplodingSounds;
|
|
|
|
public:
|
|
UAfflictionSettings();
|
|
};
|
|
|