#pragma once #include "CoreMinimal.h" #include "Engine/DataAsset.h" #include "ScaledMeshAfflictionTypeItem.h" #include "AfflictionSettings.generated.h" class UFXSystemAsset; class UPawnAffliction; class USoundCue; UCLASS(Blueprintable) class UAfflictionSettings : public UDataAsset { GENERATED_BODY() public: private: UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true)) FScaledMeshAfflictionTypeItem FrozenScaledMeshAffliction; UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true)) FScaledMeshAfflictionTypeItem InfectedScaledMeshAffliction; public: UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true)) USoundCue* BurningSound; UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true)) USoundCue* EletrocutedSound; UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true)) float HeavyStaggerMinTime; UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true)) float MediumStaggerMinTime; UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true)) UPawnAffliction* HeavyStaggerAffliction; UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true)) UPawnAffliction* MediumStaggerAffliction; UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true)) UPawnAffliction* ShortStaggerAffliction; UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true)) UPawnAffliction* EliteAffliction; protected: UPROPERTY(BlueprintReadWrite, EditAnywhere, EditFixedSize, meta=(AllowPrivateAccess=true)) TArray BurningParticles; UPROPERTY(BlueprintReadWrite, EditAnywhere, EditFixedSize, meta=(AllowPrivateAccess=true)) TArray EletrocutedParticles; UPROPERTY(BlueprintReadWrite, EditAnywhere, EditFixedSize, meta=(AllowPrivateAccess=true)) TArray ExplodingParticles; UPROPERTY(BlueprintReadWrite, EditAnywhere, EditFixedSize, meta=(AllowPrivateAccess=true)) TArray ExplodingSounds; public: UAfflictionSettings(); };