21 lines
611 B
C++
Executable file
21 lines
611 B
C++
Executable file
#pragma once
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#include "CoreMinimal.h"
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#include "Engine/NetSerialization.h"
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#include "AfflictionEntry.h"
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#include "AfflictionEntriesArray.generated.h"
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class UPawnAfflictionComponent;
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USTRUCT(BlueprintType)
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struct FAfflictionEntriesArray : public FFastArraySerializer {
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GENERATED_BODY()
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public:
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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TArray<FAfflictionEntry> Items;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, Instanced, NotReplicated, meta=(AllowPrivateAccess=true))
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UPawnAfflictionComponent* Owner;
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FSD_API FAfflictionEntriesArray();
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};
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