#pragma once #include "CoreMinimal.h" #include "Engine/NetSerialization.h" #include "AfflictionEntry.h" #include "AfflictionEntriesArray.generated.h" class UPawnAfflictionComponent; USTRUCT(BlueprintType) struct FAfflictionEntriesArray : public FFastArraySerializer { GENERATED_BODY() public: UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true)) TArray Items; UPROPERTY(BlueprintReadWrite, EditAnywhere, Instanced, NotReplicated, meta=(AllowPrivateAccess=true)) UPawnAfflictionComponent* Owner; FSD_API FAfflictionEntriesArray(); };