29 lines
942 B
C++
Executable file
29 lines
942 B
C++
Executable file
#pragma once
|
|
#include "CoreMinimal.h"
|
|
#include "Objective.h"
|
|
#include "ActivationOjective.generated.h"
|
|
|
|
UCLASS(Abstract, Blueprintable, ClassGroup=Custom, meta=(BlueprintSpawnableComponent))
|
|
class UActivationOjective : public UObjective {
|
|
GENERATED_BODY()
|
|
public:
|
|
protected:
|
|
UPROPERTY(BlueprintReadWrite, EditAnywhere, Transient, ReplicatedUsing=OnRep_ObjectivesFound, meta=(AllowPrivateAccess=true))
|
|
int32 ObjectivesFound;
|
|
|
|
UPROPERTY(BlueprintReadWrite, EditAnywhere, Transient, ReplicatedUsing=OnRep_ObjectivesToFind, meta=(AllowPrivateAccess=true))
|
|
int32 ObjectivesToFind;
|
|
|
|
public:
|
|
UActivationOjective();
|
|
virtual void GetLifetimeReplicatedProps(TArray<FLifetimeProperty>& OutLifetimeProps) const override;
|
|
|
|
protected:
|
|
UFUNCTION(BlueprintCallable)
|
|
void OnRep_ObjectivesToFind(int32 prevAmount);
|
|
|
|
UFUNCTION(BlueprintCallable)
|
|
void OnRep_ObjectivesFound(int32 prevAmount);
|
|
|
|
};
|
|
|