#pragma once #include "CoreMinimal.h" #include "Objective.h" #include "ActivationOjective.generated.h" UCLASS(Abstract, Blueprintable, ClassGroup=Custom, meta=(BlueprintSpawnableComponent)) class UActivationOjective : public UObjective { GENERATED_BODY() public: protected: UPROPERTY(BlueprintReadWrite, EditAnywhere, Transient, ReplicatedUsing=OnRep_ObjectivesFound, meta=(AllowPrivateAccess=true)) int32 ObjectivesFound; UPROPERTY(BlueprintReadWrite, EditAnywhere, Transient, ReplicatedUsing=OnRep_ObjectivesToFind, meta=(AllowPrivateAccess=true)) int32 ObjectivesToFind; public: UActivationOjective(); virtual void GetLifetimeReplicatedProps(TArray& OutLifetimeProps) const override; protected: UFUNCTION(BlueprintCallable) void OnRep_ObjectivesToFind(int32 prevAmount); UFUNCTION(BlueprintCallable) void OnRep_ObjectivesFound(int32 prevAmount); };