DRG-Femboy-Voice/Source/FSD/Public/ActionIconMapping.h
2025-04-15 12:39:31 -07:00

23 lines
562 B
C++
Executable file

#pragma once
#include "CoreMinimal.h"
#include "InputCoreTypes.h"
#include "ActionIconMapping.generated.h"
class UTexture2D;
USTRUCT(BlueprintType)
struct FActionIconMapping {
GENERATED_BODY()
public:
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
FKey ActionKey;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
UTexture2D* Icon;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
bool DoNotTint;
FSD_API FActionIconMapping();
};