23 lines
562 B
C++
Executable file
23 lines
562 B
C++
Executable file
#pragma once
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#include "CoreMinimal.h"
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#include "InputCoreTypes.h"
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#include "ActionIconMapping.generated.h"
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class UTexture2D;
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USTRUCT(BlueprintType)
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struct FActionIconMapping {
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GENERATED_BODY()
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public:
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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FKey ActionKey;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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UTexture2D* Icon;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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bool DoNotTint;
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FSD_API FActionIconMapping();
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};
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