#pragma once #include "CoreMinimal.h" #include "InputCoreTypes.h" #include "ActionIconMapping.generated.h" class UTexture2D; USTRUCT(BlueprintType) struct FActionIconMapping { GENERATED_BODY() public: UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true)) FKey ActionKey; UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true)) UTexture2D* Icon; UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true)) bool DoNotTint; FSD_API FActionIconMapping(); };