DRG-Femboy-Voice/Source/FSD/Public/AchievementSave.h
2025-04-15 12:39:31 -07:00

20 lines
518 B
C++
Executable file

#pragma once
#include "CoreMinimal.h"
#include "AchievementSaveEntry.h"
#include "AchievementSave.generated.h"
USTRUCT(BlueprintType)
struct FAchievementSave {
GENERATED_BODY()
public:
protected:
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
TArray<FString> OfflineAchievedAchievements;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
TArray<FAchievementSaveEntry> AchievementEntries;
public:
FSD_API FAchievementSave();
};