20 lines
518 B
C++
Executable file
20 lines
518 B
C++
Executable file
#pragma once
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#include "CoreMinimal.h"
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#include "AchievementSaveEntry.h"
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#include "AchievementSave.generated.h"
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USTRUCT(BlueprintType)
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struct FAchievementSave {
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GENERATED_BODY()
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public:
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protected:
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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TArray<FString> OfflineAchievedAchievements;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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TArray<FAchievementSaveEntry> AchievementEntries;
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public:
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FSD_API FAchievementSave();
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};
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