#pragma once #include "CoreMinimal.h" #include "AchievementSaveEntry.h" #include "AchievementSave.generated.h" USTRUCT(BlueprintType) struct FAchievementSave { GENERATED_BODY() public: protected: UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true)) TArray OfflineAchievedAchievements; UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true)) TArray AchievementEntries; public: FSD_API FAchievementSave(); };