DRG-Femboy-Voice/Source/FSD/Private/WidgetToRenderTargetComponent.cpp
2025-04-15 12:39:31 -07:00

49 lines
1.3 KiB
C++
Executable file

#include "WidgetToRenderTargetComponent.h"
void UWidgetToRenderTargetComponent::SetWidget(UUserWidget* NewWidget) {
}
void UWidgetToRenderTargetComponent::SetOwnerPlayer(ULocalPlayer* LocalPlayer) {
}
void UWidgetToRenderTargetComponent::SetBackgroundColor(const FLinearColor NewBackgroundColor) {
}
void UWidgetToRenderTargetComponent::RequestRedraw() {
}
UUserWidget* UWidgetToRenderTargetComponent::GetUserWidgetObject() const {
return NULL;
}
UTextureRenderTarget2D* UWidgetToRenderTargetComponent::GetRenderTarget() const {
return NULL;
}
ULocalPlayer* UWidgetToRenderTargetComponent::GetOwnerPlayer() const {
return NULL;
}
UMaterialInstanceDynamic* UWidgetToRenderTargetComponent::GetMaterialInstance() const {
return NULL;
}
UWidgetToRenderTargetComponent::UWidgetToRenderTargetComponent() {
this->WidgetClass = NULL;
this->bManuallyRedraw = false;
this->bRedrawRequested = true;
this->RedrawTime = 0.00f;
this->LastWidgetRenderTime = 0.00f;
this->bWindowFocusable = true;
this->bDrawAtDesiredSize = false;
this->BaseMaterial = NULL;
this->OwnerPlayer = NULL;
this->OpacityFromTexture = 1.00f;
this->bIsTwoSided = false;
this->TickWhenOffscreen = false;
this->Widget = NULL;
this->RenderTarget = NULL;
this->MaterialInstance = NULL;
this->bEditTimeUsable = false;
}