#include "WidgetToRenderTargetComponent.h" void UWidgetToRenderTargetComponent::SetWidget(UUserWidget* NewWidget) { } void UWidgetToRenderTargetComponent::SetOwnerPlayer(ULocalPlayer* LocalPlayer) { } void UWidgetToRenderTargetComponent::SetBackgroundColor(const FLinearColor NewBackgroundColor) { } void UWidgetToRenderTargetComponent::RequestRedraw() { } UUserWidget* UWidgetToRenderTargetComponent::GetUserWidgetObject() const { return NULL; } UTextureRenderTarget2D* UWidgetToRenderTargetComponent::GetRenderTarget() const { return NULL; } ULocalPlayer* UWidgetToRenderTargetComponent::GetOwnerPlayer() const { return NULL; } UMaterialInstanceDynamic* UWidgetToRenderTargetComponent::GetMaterialInstance() const { return NULL; } UWidgetToRenderTargetComponent::UWidgetToRenderTargetComponent() { this->WidgetClass = NULL; this->bManuallyRedraw = false; this->bRedrawRequested = true; this->RedrawTime = 0.00f; this->LastWidgetRenderTime = 0.00f; this->bWindowFocusable = true; this->bDrawAtDesiredSize = false; this->BaseMaterial = NULL; this->OwnerPlayer = NULL; this->OpacityFromTexture = 1.00f; this->bIsTwoSided = false; this->TickWhenOffscreen = false; this->Widget = NULL; this->RenderTarget = NULL; this->MaterialInstance = NULL; this->bEditTimeUsable = false; }