DRG-Femboy-Voice/Source/FSD/Private/UIFunctionLibrary.cpp
2025-04-15 12:39:31 -07:00

36 lines
1.2 KiB
C++
Executable file

#include "UIFunctionLibrary.h"
void UUIFunctionLibrary::SetLoadoutIcon(UObject* WorldContextObject, UPlayerCharacterID* characterID, int32 loadoutIndex, int32 iconIndex) {
}
void UUIFunctionLibrary::RemoveItemUINotification(UObject* WorldContextObject, TArray<UObject*> Item, bool MatchChildNotifications) {
}
bool UUIFunctionLibrary::IsInItemUINotificationSet(UObject* WorldContextObject, UObject* Item) {
return false;
}
int64 UUIFunctionLibrary::GetUnixTimeStamp() {
return 0;
}
int32 UUIFunctionLibrary::GetLoadoutIcon(UObject* WorldContextObject, UPlayerCharacterID* characterID, int32 loadoutIndex) {
return 0;
}
TArray<FText> UUIFunctionLibrary::FormatNewsTexts(TArray<FText> texts, int32 RandomSeed, UNewsTextLists* wordList, UMissionNameBank* MissionNameBank) {
return TArray<FText>();
}
void UUIFunctionLibrary::ClearAllItemUINotifications(UObject* WorldContextObject) {
}
void UUIFunctionLibrary::CheckItemUINotification(UObject* WorldContextObject, TArray<UObject*> Item, bool& HasNotification, bool MatchChildNotifications) {
}
void UUIFunctionLibrary::AddItemUINotification(UObject* WorldContextObject, TArray<UObject*> Item) {
}
UUIFunctionLibrary::UUIFunctionLibrary() {
}