#include "UIFunctionLibrary.h" void UUIFunctionLibrary::SetLoadoutIcon(UObject* WorldContextObject, UPlayerCharacterID* characterID, int32 loadoutIndex, int32 iconIndex) { } void UUIFunctionLibrary::RemoveItemUINotification(UObject* WorldContextObject, TArray Item, bool MatchChildNotifications) { } bool UUIFunctionLibrary::IsInItemUINotificationSet(UObject* WorldContextObject, UObject* Item) { return false; } int64 UUIFunctionLibrary::GetUnixTimeStamp() { return 0; } int32 UUIFunctionLibrary::GetLoadoutIcon(UObject* WorldContextObject, UPlayerCharacterID* characterID, int32 loadoutIndex) { return 0; } TArray UUIFunctionLibrary::FormatNewsTexts(TArray texts, int32 RandomSeed, UNewsTextLists* wordList, UMissionNameBank* MissionNameBank) { return TArray(); } void UUIFunctionLibrary::ClearAllItemUINotifications(UObject* WorldContextObject) { } void UUIFunctionLibrary::CheckItemUINotification(UObject* WorldContextObject, TArray Item, bool& HasNotification, bool MatchChildNotifications) { } void UUIFunctionLibrary::AddItemUINotification(UObject* WorldContextObject, TArray Item) { } UUIFunctionLibrary::UUIFunctionLibrary() { }