DRG-Femboy-Voice/Source/FSD/Private/TetherStation.cpp
2025-04-15 12:39:31 -07:00

38 lines
1.2 KiB
C++
Executable file

#include "TetherStation.h"
#include "Components/SceneComponent.h"
#include "Components/SkeletalMeshComponent.h"
#include "Net/UnrealNetwork.h"
void ATetherStation::SpawnGeneratorLines(const FTransform& startL, const FTransform& startR, const TArray<FTransform>& endL, const TArray<FTransform>& endR, AFacilityGeneratorLine*& outLineL, AFacilityGeneratorLine*& outLineR) {
}
void ATetherStation::SetGeneratorsReady(bool ready) {
}
void ATetherStation::Onrep_FacilityActive() {
}
void ATetherStation::OnRep_AreGeneratorsReady() {
}
void ATetherStation::ActivateFacility() {
}
void ATetherStation::GetLifetimeReplicatedProps(TArray<FLifetimeProperty>& OutLifetimeProps) const {
Super::GetLifetimeReplicatedProps(OutLifetimeProps);
DOREPLIFETIME(ATetherStation, AreGeneratorsReady);
DOREPLIFETIME(ATetherStation, FacilityActive);
}
ATetherStation::ATetherStation() {
this->SceneRoot = CreateDefaultSubobject<USceneComponent>(TEXT("SceneRoot"));
this->BaseMesh = CreateDefaultSubobject<USkeletalMeshComponent>(TEXT("BaseMesh"));
this->FacilityGeneratorLineType = NULL;
this->AreGeneratorsReady = false;
this->FacilityActive = false;
}