#include "TetherStation.h" #include "Components/SceneComponent.h" #include "Components/SkeletalMeshComponent.h" #include "Net/UnrealNetwork.h" void ATetherStation::SpawnGeneratorLines(const FTransform& startL, const FTransform& startR, const TArray& endL, const TArray& endR, AFacilityGeneratorLine*& outLineL, AFacilityGeneratorLine*& outLineR) { } void ATetherStation::SetGeneratorsReady(bool ready) { } void ATetherStation::Onrep_FacilityActive() { } void ATetherStation::OnRep_AreGeneratorsReady() { } void ATetherStation::ActivateFacility() { } void ATetherStation::GetLifetimeReplicatedProps(TArray& OutLifetimeProps) const { Super::GetLifetimeReplicatedProps(OutLifetimeProps); DOREPLIFETIME(ATetherStation, AreGeneratorsReady); DOREPLIFETIME(ATetherStation, FacilityActive); } ATetherStation::ATetherStation() { this->SceneRoot = CreateDefaultSubobject(TEXT("SceneRoot")); this->BaseMesh = CreateDefaultSubobject(TEXT("BaseMesh")); this->FacilityGeneratorLineType = NULL; this->AreGeneratorsReady = false; this->FacilityActive = false; }