31 lines
1.6 KiB
C++
Executable file
31 lines
1.6 KiB
C++
Executable file
#include "TerrainFunctionLibrary.h"
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bool UTerrainFunctionLibrary::GetDebrisTransformsInSphere(UObject* WorldContextObject, TArray<FMatrix>& outPositions, const FVector& Location, const float& Radius, const ESpecialDebrisType& debrisType, float minDistToOther, bool calcPriority) {
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return false;
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}
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TArray<FVector> UTerrainFunctionLibrary::GetAllNavPointsInSphere(UObject* WorldContextObject, FVector Origin, float Radius, DeepPathFinderSize pfSize, const FVector searchNormal, float maxDegreesToSearchNormal) {
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return TArray<FVector>();
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}
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TArray<FVector> UTerrainFunctionLibrary::FindPath(UObject* WorldContextObject, FVector Origin, FVector Destination, DeepPathFinderSize pfSize) {
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return TArray<FVector>();
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}
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void UTerrainFunctionLibrary::CreateExplosionCrater2(UObject* WorldContextObject, FVector Location, float CarveDiameter, float carveNoiseSize, float carveBurnThickness, FVector Normal, float NormalOffset, float NormalSqueeze, bool allowCustomBurntMaterial, bool DissolvePlatforms, UTerrainMaterial* overrideBurnedMaterial) {
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}
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void UTerrainFunctionLibrary::CreateExplosionCrater(UObject* WorldContextObject, FVector Location, float CarveDiameter, float carveNoiseSize, float carveBurnThickness, bool allowCustomBurntMaterial, UTerrainMaterial* overrideBurnedMaterial) {
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}
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int32 UTerrainFunctionLibrary::CountDebrisOfType(UObject* WorldContextObject, ESpecialDebrisType debrisType) {
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return 0;
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}
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int32 UTerrainFunctionLibrary::CountDebrisInSphere(UObject* WorldContextObject, FVector Location, float Radius, ESpecialDebrisType debrisType) {
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return 0;
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}
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UTerrainFunctionLibrary::UTerrainFunctionLibrary() {
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}
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