DRG-Femboy-Voice/Source/FSD/Private/TerrainFunctionLibrary.cpp
2025-04-15 12:39:31 -07:00

31 lines
1.6 KiB
C++
Executable file

#include "TerrainFunctionLibrary.h"
bool UTerrainFunctionLibrary::GetDebrisTransformsInSphere(UObject* WorldContextObject, TArray<FMatrix>& outPositions, const FVector& Location, const float& Radius, const ESpecialDebrisType& debrisType, float minDistToOther, bool calcPriority) {
return false;
}
TArray<FVector> UTerrainFunctionLibrary::GetAllNavPointsInSphere(UObject* WorldContextObject, FVector Origin, float Radius, DeepPathFinderSize pfSize, const FVector searchNormal, float maxDegreesToSearchNormal) {
return TArray<FVector>();
}
TArray<FVector> UTerrainFunctionLibrary::FindPath(UObject* WorldContextObject, FVector Origin, FVector Destination, DeepPathFinderSize pfSize) {
return TArray<FVector>();
}
void UTerrainFunctionLibrary::CreateExplosionCrater2(UObject* WorldContextObject, FVector Location, float CarveDiameter, float carveNoiseSize, float carveBurnThickness, FVector Normal, float NormalOffset, float NormalSqueeze, bool allowCustomBurntMaterial, bool DissolvePlatforms, UTerrainMaterial* overrideBurnedMaterial) {
}
void UTerrainFunctionLibrary::CreateExplosionCrater(UObject* WorldContextObject, FVector Location, float CarveDiameter, float carveNoiseSize, float carveBurnThickness, bool allowCustomBurntMaterial, UTerrainMaterial* overrideBurnedMaterial) {
}
int32 UTerrainFunctionLibrary::CountDebrisOfType(UObject* WorldContextObject, ESpecialDebrisType debrisType) {
return 0;
}
int32 UTerrainFunctionLibrary::CountDebrisInSphere(UObject* WorldContextObject, FVector Location, float Radius, ESpecialDebrisType debrisType) {
return 0;
}
UTerrainFunctionLibrary::UTerrainFunctionLibrary() {
}