#include "TerrainFunctionLibrary.h" bool UTerrainFunctionLibrary::GetDebrisTransformsInSphere(UObject* WorldContextObject, TArray& outPositions, const FVector& Location, const float& Radius, const ESpecialDebrisType& debrisType, float minDistToOther, bool calcPriority) { return false; } TArray UTerrainFunctionLibrary::GetAllNavPointsInSphere(UObject* WorldContextObject, FVector Origin, float Radius, DeepPathFinderSize pfSize, const FVector searchNormal, float maxDegreesToSearchNormal) { return TArray(); } TArray UTerrainFunctionLibrary::FindPath(UObject* WorldContextObject, FVector Origin, FVector Destination, DeepPathFinderSize pfSize) { return TArray(); } void UTerrainFunctionLibrary::CreateExplosionCrater2(UObject* WorldContextObject, FVector Location, float CarveDiameter, float carveNoiseSize, float carveBurnThickness, FVector Normal, float NormalOffset, float NormalSqueeze, bool allowCustomBurntMaterial, bool DissolvePlatforms, UTerrainMaterial* overrideBurnedMaterial) { } void UTerrainFunctionLibrary::CreateExplosionCrater(UObject* WorldContextObject, FVector Location, float CarveDiameter, float carveNoiseSize, float carveBurnThickness, bool allowCustomBurntMaterial, UTerrainMaterial* overrideBurnedMaterial) { } int32 UTerrainFunctionLibrary::CountDebrisOfType(UObject* WorldContextObject, ESpecialDebrisType debrisType) { return 0; } int32 UTerrainFunctionLibrary::CountDebrisInSphere(UObject* WorldContextObject, FVector Location, float Radius, ESpecialDebrisType debrisType) { return 0; } UTerrainFunctionLibrary::UTerrainFunctionLibrary() { }