13 lines
457 B
C++
Executable file
13 lines
457 B
C++
Executable file
#include "TargetStateDamageBonusUpgrade.h"
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#include "Templates/SubclassOf.h"
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FUpgradeValues UTargetStateDamageBonusUpgrade::GetUpgradedValue(TSubclassOf<AActor> Item, AFSDPlayerState* Player, ETargetStateDamageBonusType NewTargetState) {
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return FUpgradeValues{};
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}
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UTargetStateDamageBonusUpgrade::UTargetStateDamageBonusUpgrade() {
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this->TargetState = ETargetStateDamageBonusType::Frozen;
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this->Bonus = 3.00f;
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this->DamageClass = NULL;
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}
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