#include "TargetStateDamageBonusUpgrade.h" #include "Templates/SubclassOf.h" FUpgradeValues UTargetStateDamageBonusUpgrade::GetUpgradedValue(TSubclassOf Item, AFSDPlayerState* Player, ETargetStateDamageBonusType NewTargetState) { return FUpgradeValues{}; } UTargetStateDamageBonusUpgrade::UTargetStateDamageBonusUpgrade() { this->TargetState = ETargetStateDamageBonusType::Frozen; this->Bonus = 3.00f; this->DamageClass = NULL; }