22 lines
685 B
C++
Executable file
22 lines
685 B
C++
Executable file
#include "SplineTrailComponent.h"
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#include "Net/UnrealNetwork.h"
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void USplineTrailComponent::GetLifetimeReplicatedProps(TArray<FLifetimeProperty>& OutLifetimeProps) const {
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Super::GetLifetimeReplicatedProps(OutLifetimeProps);
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DOREPLIFETIME(USplineTrailComponent, Seed);
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}
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USplineTrailComponent::USplineTrailComponent() {
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this->ForwardAxis = ESplineMeshAxis::Z;
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this->CollisionCapsuleRadius = 10.00f;
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this->TrailLength = 500.00f;
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this->TrailSubSegments = 10;
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this->TrailSegmentOverlap = 5.00f;
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this->VerticalOffset = 10.00f;
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this->HeadBobbingLength = 50.00f;
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this->HeadBobbingSpeed = 4.00f;
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this->Spline = NULL;
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this->Seed = 0;
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}
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