#include "SplineTrailComponent.h" #include "Net/UnrealNetwork.h" void USplineTrailComponent::GetLifetimeReplicatedProps(TArray& OutLifetimeProps) const { Super::GetLifetimeReplicatedProps(OutLifetimeProps); DOREPLIFETIME(USplineTrailComponent, Seed); } USplineTrailComponent::USplineTrailComponent() { this->ForwardAxis = ESplineMeshAxis::Z; this->CollisionCapsuleRadius = 10.00f; this->TrailLength = 500.00f; this->TrailSubSegments = 10; this->TrailSegmentOverlap = 5.00f; this->VerticalOffset = 10.00f; this->HeadBobbingLength = 50.00f; this->HeadBobbingSpeed = 4.00f; this->Spline = NULL; this->Seed = 0; }