DRG-Femboy-Voice/Source/FSD/Private/SpiderEnemy.cpp
2025-04-15 12:39:31 -07:00

33 lines
945 B
C++
Executable file

#include "SpiderEnemy.h"
#include "HitReactionComponent.h"
#include "Net/UnrealNetwork.h"
#include "PawnStatsComponent.h"
void ASpiderEnemy::SetLookAtTarget(AActor* Target) {
}
void ASpiderEnemy::OnRep_LookAtTarget() {
}
UStaticMeshComponent* ASpiderEnemy::CreateHeadGore() {
return NULL;
}
void ASpiderEnemy::GetLifetimeReplicatedProps(TArray<FLifetimeProperty>& OutLifetimeProps) const {
Super::GetLifetimeReplicatedProps(OutLifetimeProps);
DOREPLIFETIME(ASpiderEnemy, LookAtTarget);
}
ASpiderEnemy::ASpiderEnemy() {
this->PawnStats = CreateDefaultSubobject<UPawnStatsComponent>(TEXT("PawnStats"));
this->HitReactions = CreateDefaultSubobject<UHitReactionComponent>(TEXT("HitReactions"));
this->GoreMesh = NULL;
this->ApplyDifficultySpeedModifier = true;
this->AttackDamageModifier = 1.00f;
this->LimitRagdollSpeed = false;
this->MaxRagdollSpeed = 1000.00f;
this->LookAtTarget = NULL;
}