#include "SpiderEnemy.h" #include "HitReactionComponent.h" #include "Net/UnrealNetwork.h" #include "PawnStatsComponent.h" void ASpiderEnemy::SetLookAtTarget(AActor* Target) { } void ASpiderEnemy::OnRep_LookAtTarget() { } UStaticMeshComponent* ASpiderEnemy::CreateHeadGore() { return NULL; } void ASpiderEnemy::GetLifetimeReplicatedProps(TArray& OutLifetimeProps) const { Super::GetLifetimeReplicatedProps(OutLifetimeProps); DOREPLIFETIME(ASpiderEnemy, LookAtTarget); } ASpiderEnemy::ASpiderEnemy() { this->PawnStats = CreateDefaultSubobject(TEXT("PawnStats")); this->HitReactions = CreateDefaultSubobject(TEXT("HitReactions")); this->GoreMesh = NULL; this->ApplyDifficultySpeedModifier = true; this->AttackDamageModifier = 1.00f; this->LimitRagdollSpeed = false; this->MaxRagdollSpeed = 1000.00f; this->LookAtTarget = NULL; }