DRG-Femboy-Voice/Source/FSD/Private/SpiderAnimInstance.cpp
2025-04-15 12:39:31 -07:00

69 lines
1.9 KiB
C++
Executable file

#include "SpiderAnimInstance.h"
void USpiderAnimInstance::SetMeshScale(float NewScale) {
}
void USpiderAnimInstance::SetDeathAnimationCategory(ESpiderDeathAnimationCategory Category) {
}
void USpiderAnimInstance::PlayForcedCycle(float Duration) {
}
bool USpiderAnimInstance::IsNotStrafing() const {
return false;
}
bool USpiderAnimInstance::IsNotStaggered() const {
return false;
}
bool USpiderAnimInstance::IsNotMoving() const {
return false;
}
bool USpiderAnimInstance::IsNotFrozen() const {
return false;
}
bool USpiderAnimInstance::IsNotAirborne() const {
return false;
}
USpiderAnimInstance::USpiderAnimInstance() {
this->Speed = 0.00f;
this->WalkCycleSpeed = 200.00f;
this->StartMovingSpeed = 50.00f;
this->StopMovingSpeed = 10.00f;
this->WalkCycleMinRate = 0.30f;
this->WalkCyclePlayRate = 0.00f;
this->MeshScale = 1.00f;
this->Direction = 0.00f;
this->PathDirectionLerpSpeedIn = 5.00f;
this->PathDirectionLerpSpeedOut = 1.00f;
this->PathDirection = 0.00f;
this->HorizontalAngularSpeed = 0.00f;
this->HorizontalAngularSpeed_Abs = 0.00f;
this->VerticalAngularSpeed = 0.00f;
this->MoveDirection = EMoveDirection::None;
this->IsMoving = false;
this->IsStrafing = false;
this->IsMovingAndStrafing = false;
this->IsFrozen = false;
this->IsStaggered = false;
this->StaggerStrength = 1.00f;
this->IsAirborne = false;
this->FootstepParticle = NULL;
this->FootstepSound = NULL;
this->FootStepParticleCullDistance = 1000.00f;
this->RandomWalkCycleIndex = 0;
this->TurnToIdle = false;
this->IdleToTurnLeft = false;
this->IdleToTurnRight = false;
this->TurnToWalk = false;
this->WalkToTurnRight = false;
this->WalkToTurnLeft = false;
this->IsInFakePhysics = false;
this->DeathAnimationCategory = ESpiderDeathAnimationCategory::NoAnimation;
}