#include "SpiderAnimInstance.h" void USpiderAnimInstance::SetMeshScale(float NewScale) { } void USpiderAnimInstance::SetDeathAnimationCategory(ESpiderDeathAnimationCategory Category) { } void USpiderAnimInstance::PlayForcedCycle(float Duration) { } bool USpiderAnimInstance::IsNotStrafing() const { return false; } bool USpiderAnimInstance::IsNotStaggered() const { return false; } bool USpiderAnimInstance::IsNotMoving() const { return false; } bool USpiderAnimInstance::IsNotFrozen() const { return false; } bool USpiderAnimInstance::IsNotAirborne() const { return false; } USpiderAnimInstance::USpiderAnimInstance() { this->Speed = 0.00f; this->WalkCycleSpeed = 200.00f; this->StartMovingSpeed = 50.00f; this->StopMovingSpeed = 10.00f; this->WalkCycleMinRate = 0.30f; this->WalkCyclePlayRate = 0.00f; this->MeshScale = 1.00f; this->Direction = 0.00f; this->PathDirectionLerpSpeedIn = 5.00f; this->PathDirectionLerpSpeedOut = 1.00f; this->PathDirection = 0.00f; this->HorizontalAngularSpeed = 0.00f; this->HorizontalAngularSpeed_Abs = 0.00f; this->VerticalAngularSpeed = 0.00f; this->MoveDirection = EMoveDirection::None; this->IsMoving = false; this->IsStrafing = false; this->IsMovingAndStrafing = false; this->IsFrozen = false; this->IsStaggered = false; this->StaggerStrength = 1.00f; this->IsAirborne = false; this->FootstepParticle = NULL; this->FootstepSound = NULL; this->FootStepParticleCullDistance = 1000.00f; this->RandomWalkCycleIndex = 0; this->TurnToIdle = false; this->IdleToTurnLeft = false; this->IdleToTurnRight = false; this->TurnToWalk = false; this->WalkToTurnRight = false; this->WalkToTurnLeft = false; this->IsInFakePhysics = false; this->DeathAnimationCategory = ESpiderDeathAnimationCategory::NoAnimation; }