47 lines
1.1 KiB
C++
Executable file
47 lines
1.1 KiB
C++
Executable file
#include "SpaceRigBar.h"
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#include "Components/BoxComponent.h"
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#include "InstantUsable.h"
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#include "Net/UnrealNetwork.h"
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void ASpaceRigBar::SpawnDrinkables(UDrinkableDataAsset* Drinkable, APlayerCharacter* User) {
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}
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void ASpaceRigBar::SetVisibilityOfHolidayMeshes() {
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}
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void ASpaceRigBar::PayTip(APlayerCharacter* Character, int32 Credits) {
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}
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void ASpaceRigBar::OnRep_DrinkableSpecial() {
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}
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bool ASpaceRigBar::HasUnclaimedDrinkables() const {
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return false;
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}
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bool ASpaceRigBar::HasSpaceForMoreDrinkables() const {
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return false;
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}
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int32 ASpaceRigBar::GetAvailableDrinkableSlots() const {
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return 0;
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}
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void ASpaceRigBar::GetLifetimeReplicatedProps(TArray<FLifetimeProperty>& OutLifetimeProps) const {
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Super::GetLifetimeReplicatedProps(OutLifetimeProps);
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DOREPLIFETIME(ASpaceRigBar, DrinkableSpecial);
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}
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ASpaceRigBar::ASpaceRigBar() {
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this->BarUsable = CreateDefaultSubobject<UInstantUsable>(TEXT("BarUsable"));
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this->BarUsableCollider = CreateDefaultSubobject<UBoxComponent>(TEXT("BarUsableColiider"));
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this->BarMenuWidget = NULL;
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this->DrinkServingLocations.AddDefaulted(4);
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this->DrinkableSpecial = NULL;
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}
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