#include "SpaceRigBar.h" #include "Components/BoxComponent.h" #include "InstantUsable.h" #include "Net/UnrealNetwork.h" void ASpaceRigBar::SpawnDrinkables(UDrinkableDataAsset* Drinkable, APlayerCharacter* User) { } void ASpaceRigBar::SetVisibilityOfHolidayMeshes() { } void ASpaceRigBar::PayTip(APlayerCharacter* Character, int32 Credits) { } void ASpaceRigBar::OnRep_DrinkableSpecial() { } bool ASpaceRigBar::HasUnclaimedDrinkables() const { return false; } bool ASpaceRigBar::HasSpaceForMoreDrinkables() const { return false; } int32 ASpaceRigBar::GetAvailableDrinkableSlots() const { return 0; } void ASpaceRigBar::GetLifetimeReplicatedProps(TArray& OutLifetimeProps) const { Super::GetLifetimeReplicatedProps(OutLifetimeProps); DOREPLIFETIME(ASpaceRigBar, DrinkableSpecial); } ASpaceRigBar::ASpaceRigBar() { this->BarUsable = CreateDefaultSubobject(TEXT("BarUsable")); this->BarUsableCollider = CreateDefaultSubobject(TEXT("BarUsableColiider")); this->BarMenuWidget = NULL; this->DrinkServingLocations.AddDefaulted(4); this->DrinkableSpecial = NULL; }