15 lines
381 B
C++
Executable file
15 lines
381 B
C++
Executable file
#include "Shredder.h"
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#include "Net/UnrealNetwork.h"
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void AShredder::GetLifetimeReplicatedProps(TArray<FLifetimeProperty>& OutLifetimeProps) const {
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Super::GetLifetimeReplicatedProps(OutLifetimeProps);
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DOREPLIFETIME(AShredder, CurrentTarget);
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}
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AShredder::AShredder() {
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this->FoldoutRange = 0.00f;
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this->SpinRange = 0.00f;
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this->CurrentTarget = NULL;
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}
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